Corporate

How to Schedule a Shoot Day: Call Times, Setups, and Company Moves

A shoot day is scheduled in setups, not shots. How to set call times, what a lighting setup and a company move really cost, and why the meal break is the hardest line on the day.

By Stephan Dreyer · September 25, 2026

A production coordinator reviewing the call sheet on a corporate video shoot as the camera operator frames a shot and the presenter is in makeup

Setups, not shots

The shot list is what the client reads. The setup is what the day is actually made of.

A setup is a camera position plus its lighting. Every time the camera moves somewhere meaningfully different, the lights move with it, and nothing is recorded until they are right. That reset is where the hours go — not the takes. A two-minute piece to camera can take forty-five minutes to light and five minutes to shoot.

So a schedule built as "shot 1, shot 2, shot 3" with a few minutes each is fiction. A schedule built as setups, with realistic reset time between them and shots grouped within each setup, is one the crew can actually hit.

The single most useful thing anyone planning a shoot can do is go through the shot list and group every shot by setup, then by location. Script order is irrelevant on the day; the edit puts it back in order.

Realistic durations

These hold up for corporate, commercial, and branded content with a small-to-medium crew:

BlockRealistic timeNotes
Crew call to first shot60–90 minLoad-in, build, light the first setup
Talent hair and makeup45–90 minLonger for multiple talent or period looks
New lighting setup30–60 minThe unit of the whole day
Adjustment within a setup10–20 minNew angle, same lighting scheme
Company move60–90 minEven for short distances
Meal break30–60 minWithin about six hours of call
Wrap and load-out45–60 minLonger if returning a location to its original state

A full, achievable day for a small crew is often eight to twelve setups. Complex lighting, several talent, or a company move can halve that — and a day planned at twenty setups is a day that will cut the last six, usually the ones the client cared about most.

Call times: work backwards from the first shot

Crew call and talent call are not the same time, and calling everyone at once is one of the most common scheduling mistakes on smaller shoots.

Work backwards from the moment the first setup will be lit. If that is 09:00 and hair and makeup takes an hour, talent needs to be camera-ready at 09:00, in the chair by 08:00, and called at around 07:45 to allow for arrival and wardrobe. Call them at the 07:00 crew call and they spend an hour watching lights go up — which costs money on a day rate and energy on camera.

Stagger talent calls the same way for later setups. A presenter who is not needed until the afternoon should not arrive at breakfast.

The company move

Moving the whole unit between locations is usually the most expensive line on the schedule, and the one most often underestimated.

Packing down takes time. Travel takes longer than the map says with several vehicles. Parking and access at the new location take time. Rebuilding and relighting take a full setup's worth. Sixty to ninety minutes is realistic even when the two locations are ten minutes apart.

The fix is structural: one move is survivable, two in a day usually is not. Group everything by location, shoot each location out completely, and if a second move looks necessary, check whether it can become a second day instead.

The meal break is a hard line

Plan a proper meal within about six hours of crew call. Many union agreements require it and apply penalties when it is missed; on non-union shoots there is no penalty, but a crew that has worked six hours without food is slower, less careful, and less safe.

It is also the natural point to re-plan. If the morning ran long, the meal break is when the producer and director decide what the afternoon drops — calmly, with food, rather than at 17:30 with the light going.

Light is a location too

Exterior setups are scheduled around the sun, not the other way round. Sunrise, sunset, and the direction of light at each location should be on the schedule, and golden-hour setups need to be ready to roll before the light arrives, not being lit while it passes.

The arithmetic is the same one photographers use for wedding portraits — start before the good light, not at it — and there is a worked version in how much time to allow for wedding photos.

Build your shoot-day schedule free

The run of show builder lays out the day as timed blocks with owners and notes, and moves every later block when one runs long — so a slow first setup shows you immediately what it costs the afternoon.

The call sheet

The schedule becomes a call sheet, sent the evening before the shoot. It should carry:

  • The date, general crew call, and individual call times
  • Talent calls, with hair, makeup, and wardrobe times
  • Location address, parking, and access instructions
  • The day's schedule by setup, with the location for each
  • Sunrise, sunset, and the weather forecast
  • Key contacts, and the nearest hospital

Call sheets change — a location falls through, a presenter's flight moves, rain rewrites the exterior plan. A PDF sent at 20:00 is out of date by 22:00 when that happens. A live schedule everyone can open on their phone means the change reaches the grip and the runner, not just the people on the email thread.

Video and photo production coordinators running several shoots a month gain most from keeping a reusable day structure — call, build, setups, meal, move, wrap — that each new shoot adapts rather than rebuilds. The shot list is new every time; the shape of a well-run day barely changes. Whoever holds the schedule also needs to own the cue-by-cue version for anything live, which is a different document covered in what a run of show is.

For how other teams plan production days, see production days.

Frequently Asked Questions

How many setups can you shoot in a day?
It depends heavily on crew size and lighting complexity. For corporate and commercial work with a small crew, eight to twelve setups is a full but achievable day. Complex lighting, multiple talent, or company moves can halve that. Plan from setups, not from the number of shots on the list.
What is a company move on a shoot?
Moving the whole unit - crew, kit, talent, and vehicles - from one location to another during the shoot day. Packing down, travelling, parking, and rebuilding typically costs 60-90 minutes even for short distances, which is why shots are grouped by location rather than by script order.
What time should talent be called on a shoot day?
Work backwards from when they need to be camera-ready. If the first setup will be lit at 09:00 and hair and makeup takes 60 minutes, call talent at about 07:45 to allow for arrival and wardrobe. Calling talent at crew call leaves them waiting for an hour or more.
What goes on a call sheet?
The date, general crew call and individual call times, talent calls, the location address with parking and access notes, the schedule by setup, sunrise and sunset times, the weather forecast, key contacts, and the nearest hospital. It is usually sent the evening before the shoot.
When should the meal break be on a shoot day?
Plan it within about six hours of crew call. Many union agreements require a meal break within that window and apply penalties if it is missed, and even on non-union shoots a crew that has worked six hours without food is slower and more error-prone.